SECTION 01
Plugin Overview
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SECTION 02
Quick Start
1. Collision: Import VRSharpCollision config.
2. Enable Plugins: OpenXR, XRBase, Enhanced Input, UnrealSharp, VRSharp.
SECTION 03
Input & Settings
3. Input Mapping: Ensure Enhanced Input is configured.
4. Clip Plane: Check settings.
SECTION 04
Blueprints & Core
Core Blueprints:
BP_VRSharpPlayer- Player EntityBP_VRSharpHandRight/Left- Physics HandsBP_VRSharpGrabbable- Component
Core Classes:
AVRSharpPlayer: Input ManagementAVRSharpHand: Physics Logic
SECTION 05
Extensions & Events
Custom Grabbables:
- Add
VRSharpGrabbableComponent - Configure Highlight Material
C# Events:
OnBeforeGrab/OnAfterGrabOnEnterHighlighted/OnExitHighlighted